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A brief Overview of the rules:All distances are measured in segments, for example close order infantry moves 4 segments each bound, heavy cavalry 8 segments. 1 segment = 40mm (25mm scale figures) or 25mm (15mm scale figures). The game is set at “Brigade level”; all play is simultaneous and fast moving. Units are subdivided into Foot and Horse Artillery; Close Order or Light Infantry; and Heavy, Medium or Light cavalry. Each unit is graded as either A, B, C or D class. Between 2 and 6 units make up a Brigade, under the command of a Brigade General. Brigades are given orders which can be changed either by the C-I-C or by Brigades reacting to events on the battlefield. Variable unit sizes according to the troop scale you choose to use with figures in units grouped together on stands.
When units are either shooting or fighting in melee, a number of six sided dice are rolled for each stand. These are referred to as “Dice per Stand” or DPS. After shooting or melee, or when attempting to rally routing units, units may be required take a morale test. Shooting can be devastating if a player waits for the right time and circumstance to let loose their first volley. When a unit receives hits from either shooting or melee, the result is expressed in terms of the number of "hits per stand" (HPS). For example, a unit that has 4 stands and receives 12 hits suffers 3HPS (12 divided by 4). When a unit receives 4HPS one stand is removed from play. Movement is subdivided into charges and counter-charges; evade, rout or pursuit; fall-back and follow-up; retreat; and standard moves. Different types of special manoeuvres and interpenetration of one unit by another is allowed for, in certain circumstances. |